Life, the universe and everything, from the perspective of numerous iterations of adreama throughout life.
Friday, 30 April 2010
Biomorphs - artificial selection in design
I was intrigued by the biomorph idea described in Richard Dawkin's the Blind Watchmaker. But what I'm disappointed by is the little evidence I find of this kind of artificial selection in design. What is great about this biomorph method is that is introduces randomness that the designer might not think of, but can instantly recognise as valuable. It is fundamentally applicable to any kind of design, as long as we can build the software and the right kind of rules (not too restrictive, not too random).
Some possible areas: art, (e.g. taken a existing picture/photo and mutate), logos, videos, music,wallpaper patterns, architecture, etc
Advanced users would be given lots of control over the rules used to mutate.
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This blog is a hotchpotch of my thoughts, opinions, reviews, analysis of idioms, and links to articles that I have come across on my travels.
I would like to write a comprehensive philosophy or metareligion, but I haven't got the motivation. Likewise, I would like to write a book analysing sayings, idioms, phrases, quotes etc.
Coming features Wireless charging Fat % monitor Gun Flexible screens Touch payment system
Suggested features Augmented reality headset type games Fan Handwriting recognition pen that bluetooths data to phone and slots into the phone to charge (if necessary, the phone sits at the top of the page to calibrate) GPS pet collar that uses mobile network to inform owner of location, charged by pet's movement/solar power FM transmitter
Selling points Style Features Size Weight Cost Feature generation methodology All electronic devices All portable devices All human activities